February 23, 2020

Virtual Reality and Its Participation in the New Generation of Consoles With Half-Life: Alyx key

The launch of Half-Life: Alyx (get the Half-Life: Alyx key right now!) left a lot of fabric to be cut, especially because of the use of virtual reality technology, which is vital to the enjoyment of the new Valve title. This is how different developers made their statements these days, as was the case of CD Projekt Red, which announced that Cyberpunk 2077 will not have any version in this format, as it is considered very "niche".

Our team blog said that users are not asking for VR games.

Virtual Reality and Its Participation in the New Generation of Consoles With Half-Life: Alyx key: eAskme
Virtual Reality and Its Participation in the New Generation of Consoles With Half-Life: Alyx key: eAskme

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For its part, Sony continues working and making efforts to take place in this segment with PlayStation 5, which has been attacking for several years.

Microsoft's experience brings back Kinect technology, which could never finish settling firmly in the market.

That's why our team blog assured in an interview with Stevivor that they won't make the same mistakes they did in the past, something that closes the door to virtual reality or any other external device that is related to Kinect.

In turn, the director said that they work constantly with feedback from the public and that the public has not asked for greater participation from VR.

"VR isolates you, and I think the games are meant to be enjoyed in a kind of collective experience," said the executive, who slipped that he has "problems" with virtual reality.

However, the executive believes that there is a segmented market for this technology, but considers that customers seeking to use it know where to do so, pointing the spotlight on Valve Index, a system that took all eyes with the launch of Half-Life: Alyx.

In addition, our team blog emphasized the economic aspect of this business, stressing that "nobody sells millions of headsets for virtual reality.

Sony renews PSVR and seeks to gain market share

Unlike across the street, the Japanese company is looking to get into and gain a foothold in the VR gaming industry.

This was stated by one of the public figures, who posted a tweet responding to our team blog: "Sometimes we work hard on things that customers don't ask for.

A harsh response to the Microsoft executive, which is backed up by all the actions and decisions the Japanese company takes.

Beyond this cross-statement, it is true that Sony does not speculate so much on public feedback and continues to bet on PSVR.


With the launch of PlayStation 5, this system will be one of the strongest bets of the company, which hopes that titles like Iron Man VR will attract the public.

Among all the patents filtered by the year, there were also the new VR glasses from Sony.

These will have 3 cameras to analyze the environment and detect obstacles, something that adds to nine LEDs that will serve to position the helmet and imitate the movements made by the player.

Another addition to the PSVR will be the well-known PlayStation Move, the wireless joysticks that serve to complement the experience.

These will incorporate a camera, which can work with gestures from the user or the environment.

 All of these improvements are focused on achieving more accuracy and improving the game experience, which to date is somewhat unstable and uncomfortable.

Valve's bet with Index has undoubtedly opened a new panorama and segment to be exploited. Microsoft's refusal to join this new technology could be a shot in the arm if, as everything indicates, Sony gets its hands on its PSVR. Half-Life: Alyx and Iron Man VR will be the first meters of this battle that will be decided by the public, beyond the expectations of the managers of the different companies.

Half-Life: Alyx, minimum and recommended PC requirements

One of last week's news was the announcement of Half-Life Alyx, a new video game focused on virtual reality and that will be a spin-off of the story we lived in the originals.

The title will be sold exclusively on Steam and will be compatible with Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality platforms.

The game will be set between the stories of the two parts of Half-Life. Alyx Vance and his father, Eli, will lead the resistance against the Alliance (The Combine), the invaders of the Earth.

The mechanics will maintain the spirit of the originals, mixing exploration, combat and ingenious puzzles over a solid plot full of surprises.

As you might expect, Half-Life Alyx will be very demanding on hardware and will need powerful equipment to deliver a realistic gameplay experience.

Here are the official requirements published by Valve.

Minimum Requirements for Half-Life Alyx

  • 3.8GHz Intel Core i5-7500 or 3.5GHz AMD Ryzen 5 1600 processor
  • 12 Gbytes of RAM memory
  • NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
  • Windows 10 64-bit

Recommended requirements for Half-Life Alyx

  • Quad-Core Processor
  • 16 Gbytes of RAM memory
  • NVIDIA GeForce GTX 1070 or higher
  • Windows 10 64-bit
The requirements recommended by Valve are in line with the requirements of its virtual reality solution, another clue to the objective of the project.

Now we can ask ourselves how many users have a team capable of taking advantage of this development and if we will have a version of the title that is less demanding and playable with the classic keyboard and mouse.

If you still have any question, do share via comments.

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